Thursday, 16 February 2017

Character modelling

For the crew project the third years gave me the opportunity to have a go at character modelling. I found this challenging but fun and I think I enjoy box modelling. From this task I learnt how to create human eyes, an overall character shape, how helpful edge loops are at defining areas of a character, how to join limbs onto the main body and much more. Before modelling this character I used a tutorial on pluralsight by Justin Marshall to learn the basics of creating a character in maya which was a little space man. I found this tutorial really helpful as I could understand how a character was built up from just cubes.

I followed this turnaround that another member of Dino Diner designed. I think my model came pretty close to the design however I need to finish sculpting this character in mudbox which is something I am currently working on.




I think I have improved from my modelling in semester one when I had only just begun modelling props. I made a couple of mistakes with edges and edge loops when I began as I deleted a lot of them which meant it wouldn't be possible to add textures later on. I had a second attempt at modelling the same chopping boards which were much better meshes. 




We also had a tutorial held by the third years to learn about how to model and the best ways to go about modelling. In this tutorial we modeled a torch which I'm quite happy with as it helped me to understand modelling a bit better.


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